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Compare and Buy cd key for digital download Dead Rising 2:Off The Record. Get the lowest prices, Save money and download your game quickly and safety. Dead Rising 2: Off The Record Steam Key GLOBAL. Dead Rising 2: Off the Record sees Frank West – photojournalist and original hero of the Dead Rising Willamette incident – take center stage as players experience a re-imagining of the Fortune City outbreak.
The highly successful 2010 sequel to 2006's just-as-successful.Chuck Greene is a former motorcycle racing champion, whose wife was zombified and bit their daughter, Katey, in an outbreak in some years before. Due to this, now the girl needs daily doses of Zombrex,.Cut to the present day , Chuck is now a contestant in the game show Terror Is Reality, set in Fortune City, NV, whose crew who are released in an arena just so the competitors may mow them down with.One day, after another episode of the show, someone releases the captive zombies.
Having found a shelter, Chuck is informed that the military will raid the city within 72 hours and the shelter isn't stocked with Zombrex, so they only agree to let Katey stay there as long as he can find the medicine to keep her alive. Eventually, Chuck finds out he's being held responsible for breaking out the horde, and now he's involved in a three-way quest: find Zombrex for Katey, save the survivors left about the city. All the while crushing thousands of zombies with - and.Dead Rising 2: Case Zero was released a few weeks before the main game, as a five-dollar 'demo' available exclusively on the Xbox Live Arcade. Set immediately after the Las Vegas outbreak mentioned in passing in DR2, Case Zero finds Chuck and Katey stranded in a tiny town in the middle of nowhere.
Chuck has about fourteen hours before the military moves in to quarantine the town, and if he and Katey aren't gone by then, they'll take her away. Chuck has to find at least one dose of Zombrex for Katey and put together a vehicle.
Dead Rising 2: Case West came out in December 2010 on the Xbox Live Arcade. Set after the main game in Phenotrans's facility in Fortune City, Chuck is joined by Frank West (an AI buddy in single-player, and the second player's character in co-op) as they work to clear Chuck's name once and for all.was at Captivate '11, and Capcom admits that the new game is basically (as in and stuff). Indeed, the wackiness is ( zombies, for example), and even the beloved photos-for-PP mechanic returns.
The game is a Frank West had been in Chuck Greene's shoes, and Frank's simple answer to the question, 'What would you have done differently?' Is EVERYTHING.In November 2011, IDW began publishing a four-issue Dead Rising comic book series, Road to Fortune, which begins two years after the original game and covers several of the incidents between DR and DR2, including the Vegas outbreak, Katey's infection, and Frank West and Rebecca Chang's first meeting.In September 2016, both Dead Rising 2 and Off the Record received re-releases on PS4, Xbox One, and PC, alongside the original.The list of Shout Outs can be found. Theres a over there.: Justified. It's not a literal, so money's still useful.: Fail to fix up the bike in time and you get to see Chuck and Katey get separated by the military while desperately calling out to each other.: Fausto Vargas, who refuses to go anywhere until you give him TWO alcoholic beverages. Fortunately, both him and his wife are found inside the local bar.: Survivors you find along the way will immediately come to you instead of whimpering in fear in a crowd if you press the order button.: Blessedly subverted; although only a few civilians need transportation to safety and always over a small, simply laid out area, their path-finding ability is largely improved over the original Dead Rising.
Even when unarmed survivors are mostly competent enough to bull-rush their way through small groups of zombies without any problem.:. The Locksmith achievement dubs Chuck. Quite a few in Case West, starting with 'For a guy who's covered wars.' .: Many of the customized weapons can be considered this. Some are so large you cannot switch inventory items without dropping them, some are meant to do massive damage to single targets (which is on zombies but,) many can only be used once, etc.: And on top of everything that comes before?
Guess what's the best weapon to use on the final boss - or for that matter, any boss in any of the games to date? The sniper rifle found on the gas station roof.: One of the weapons you can craft is two chainsaws on a canoe paddle.: See above.:. No matter what the items being combined are, you will always hear the sound of duct tape. He also uses duct tape to repair his motorbike.:. Five motorcycle parts and a Zombrex syringe before 9PM (two if you're collecting every survivor).
And some jewelry if you're fulfilling Gemini's request.: Chuck Greene's wife is infected, bites his daughter and Chuck has to kill his zombie wife. He then escapes infected Las Vegas, constantly injecting Zombrex into said daughter, which costs around $300 a pop. He arrives in a small town, gets his truck (and Zombrex stash) stolen. Then the town is shown to having already been infested by zombies. Then the military plans to show up, giving Chuck twelve hours to figure out a way to get out of the town before the army quarantines his daughter. Then he runs across an with a who wants to kill his daughter.
It's just not a good life for Chuck, no sir. Oh, and.: One of the survivours Chuck finds is using the handlebars he needs for his bike as a weapon! Apparently the handlebars are working well enough for him that he'll only give them up if given a broadsword.: Darcie Blackrock, daughter of Bob Blackrock, who informs Chuck about the survivors' location, wants Chuck to bring her father to her to ensure him there's no 'funny business' between her and Chuck.: One of the new combined weapons you can make with a spray paint can and a traffic cone is an air horn that makes a zombie head explode.Dead Rising 2 Provides Examples Of.:. Rebecca certainly qualifies after fighting her way across Fortune City just about as much as you do. Also there's Terri, a minor character. Even if you don't help her and her friend out, she'll still manage to somehow fight her way into the safe house and somehow have the strength remaining to help fight off the zombie horde when the main door is sabotaged. All with just a lead pipe.: The guys running the pawn shops are all professional looters.
They always have some Zombrex handy for you to buy, but will charge you more and more for it each time. What jerks.: If you don't get enough medicine for your seven-year-old daughter, she'll turn into a zombie.:. The twins are manipulative and insidious, but when Chuck kills one of them, the surviving twin is left in complete despair and commits suicide after declaring life to be forever incomplete without her sister. Ted isnt really a villain despite his status as a Psychopath, he just snapped after Chuck accidentally called him a word that he hates. His death scene, which consists of Ted crawling on the floor while begging for Snowflake to use him as fresh meat, is still rather tragic. Similarly, Sgt.
Boykin isnt really a villain; he is rather aggressive and doesnt hesitate to approach Chuck with the intention of killing him, but he witnessed the deaths of his men due to unexpected circumstances and after Chuck defeats him, he still thinks he got taken down by a zombie and blows himself up with a grenade. Slappy was wrathful and probably not very sane considering that he still bothers wearing the mascot costume in the middle of a zombie outbreak. However, he only snapped because he thought Chuck was responsible for his dates death, and as he succumbs to his wounds, he talks to the long-dead girl about the date that will now never happen, showing that he never got over the loss of something that meant a lot to him.: When Chuck gets the Hands Off skill, he'll grab a zombie by the arms and start yanking while pushing at their body with his foot.
Eventually he'll rip their arms off for an instant kill.: TK turns into a zombie in Ending A, which is his canon fate. If Chuck fails to give Katey some Zombrex in time, then she turns off-screen, leading to one of the bad endings.: 's armor has to be unlocked in four pieces, but it absorbs extra damage (until it breaks, leaving Chuck in his underwear) and improves Chuck's throwing ability.: One minor quality of life improvement over the first game is that survivors will now display an icon over their heads if they will move to the next room alongside Chuck. No more moving back and forth between loading screens just because one survivor was just slightly outside the eligible area.: With more zombies in an even bigger area, the amount of causalities will inevitably rise. Just like the first game, only three characters survive the main events: Chuck, Katey, and Stacey. However, if one includes the events of Case West, then there are six survivors, since Frank, Marion, and Isabela also live throughout the entirety of Case Wests events.: In the High Noon Shooting range, Chuck can pick up and wear a S.W.A.T. It doesn't do anything, but it does look damn cool. Averted with Arthur's suit of armor.
Subverted by the Psycho outfit, which isn't armor, but reduces damage taken.: On the Zombrex website, possible side effects are read off (quickly, as with drug commercials circa ) including '.bleeding eyes, bleeding anus, occasional terrifying hallucinations, and dry skin.' .: The developers clearly remembered how everyone who played the first chose to feed survivors to zombies and take pictures for the experience reward instead of escorting them.
Now, give a survivor a decent weapon, even a common one - knife, baseball bat, sledgehammer - and they will not only fend for themselves while following you intelligently, Give them shotguns and the only thing you have to keep an eye out for is that little 'door' sign is above their icon when transitioning between areas (another innovation) -. Hell, they can hold their own against psychopaths if you arm them right, making boss fights (including some that are otherwise ) much, much easier.
In fact, you often want armed survivors with you in a boss fight. Not only do you avoid detouring to drop off a survivor, but you save alot of time against bosses by watching them go down in seconds to a few minutes rather than a drag-out fight where you keep having to play chicken.
They'll still hit you and other survivors every so often, and that's only if you stand in their way with a shotgun. But they're still much better than the Survivors from the first game.: 'You have a real knack for showing up at the right time. Have you covered wars or something?' One of the achievements is even called 'He hasn't covered wars.'
.:. TK, the greedy, snide, and callous host of Terror is Reality who planned to rob every casino in Fortune City, either becomes a zombie or falls to his death in a crowd of undead, depending on which ending you get. Sullivan is eventually revealed to be a mole that started the outbreak and framed Chuck. He shows no regrets for his actions. Once his fight is over, he ends up getting decapitated. Leon is cocky, juvenile, and treats the outbreak like an expanded version of the game show he competed in, to the point where he casually kills a survivor and simply laments how hard survivors are to kill compared to zombies. He ends up burning to death while taunting Chuck.
Randy tries to forcefully marry a random woman after killing his previous bride. He also accidentally kills his father with his chainsaw when Chuck enters the chapel, but only passively mentions this in a throwaway line during the fight. He meets his end when the bride he killed, now a zombie, approaches him while hes down and starts eating him. The redneck snipers are trigger happy bigots that gladly murder other survivors in cold blood for the sake of saving America. Like most Psychopaths, they end up dying, and since they lack death scenes, Chuck is most likely going to kill them personally. Seymour is a corrupt security guard with delusions of grandeur that uses the outbreak as an opportunity to put himself in charge and hang anyone that dares to defy his orders. After fighting Chuck, he falls on an active saw while bragging about being a better man than Chuck.
Reed clearly mistreated his fellow magician Roger in the past, and the only thing he can say when his sawing in half trick ends up killing the volunteer is Damn it! Not again!, implying that other lives were lost because of his failed magic tricks. In the duos death scene, Roger stabs Reed multiple times with a dagger for his abuse.: Randy.
See below.:. The Knight Armor set. Sure, it may be a reference to Arthur from, and it prevents you from taking damage when you wear it, but once you take enough hits it shatters and you're left in your underwear and you need to return all the way to the safe house if you want to reequip it. Also, until it's patched, it also causes a bug that blanks out the first-floor map when you use the whole set. The Mercenary Assault Rifle is a common weapon to find and its high rate of fire makes it your early version of the LMG. However it has very limited amounts of ammo and it's an inaccurate weapon.
For Chuck, the Assault Rifle with its larger magazine and greater accuracy is a better choice despite having a lower rate of fire. However put the Mercenary Assault Rifle. Despite the fact that most of them are the Combo Weapons aren't particularly useful for general use because magazines do not effect their durability. As a result, they break very easily compared to the standard weapons and are more situational weapons, something you pull out to deal with a particularly tough psychopath or Gas zombies and so forth rather than something you use on most everything. Most large weapons qualify as this, especially during the late game when the player gets mobbed by gas zombies - any attack can cause them to drop it. Many of them also have motors that need to be started before you can actually swing them.
That means that if the player gets surrounded, they have to choose between clearing the horde out with another weapon or picking it up and dropping it over and over again.:. Inverted, Keiji Inafune, the Executive Producer of the Dead Rising series, has dressed up in Chuck's default biker outfit in almost every expo and convention that showcased Dead Rising 2. Literally inverted. Chuck Greene is sponsored by IJIEK.: The Twins' swords.: Chuck is a former Motocross champion. The skills he picked up souping up his bike is how he learned to create insane weapons. /: Your entire inventory is taken away just before the fight.
This happens somewhat abruptly, and the game doesn't give you full health for the battle, so it's entirely possible to unwittingly start the final battle with almost no health (which will most likely force you to restart from an earlier save).:. Doris and Chad, the first survivors you come across with a handgun and shotgun, respectively. Also,. Also also,.: The twins are a, example.:. The appearance of the mutated. Chuck's been swatting zombies like flies for the past 72 hours, but once these bastards show up, the party is over. If Chuck doesn't have at least six and each,.
Chuck will not survive a trip across the map unless he can handle repeated consecutive multiple-hitpoint maulings while carrying at least three healing items and weapons. Even at level fifty every trip along the strip without a vehicle is. Hope you ground some cash to pay for the keys to that SUV. The biggest problem with gas zombies is that the weak point has been switched! Everyone knows a zombie's weak point right?
Go for the head, but for gas zombies it's the legs. Stomp on their legs and the zombie will twitch and then the head will pop (often netting you a queen for your trouble). Still with them coming at you five at a time it's not easy to knock them over and stomp on their legs.:.!. doesn't appreciate Chuck (who he's mistaken for a food critic) insulting. Pretty much every Psycho boss in the game will mistake Chuck's speech (more like lack of speech) for some kind of insult, mistake him for someone they hate, or any other possible reason to want to kill him. Chuck, himself, will make your life hell if you hurt his daughter. This extends to a doll that he thinks is his daughter when he becomes a psychopath in Off the Record.: One of the survivors, Richard can only brought along if you give him some food to eat.
Any food will do, including rotten burgers straight out of a garbage bin. Once he's safe at the bunker, he'll proceed to eat all the food inside so you can no longer heal yourself at the bunker. But at least he gives you a Zombrex.: A literal one, the Blast Frequency Gun, which can be upgraded into a.:. Subverted. A certain black character does die, but he'll only die when you activate Overtime mode and that's at the end of the game. As an added twist?
YOU get to be the one that kills him!. You can play it somewhat straight if you let one of the survivors you're supposed to help, a black man, die.
/: Leon Bell, who apparently got into 'Terror Is Reality' because he has a craving for killing. He sticks the knife in and twists it in his very first appearance, where he mentions Chuck lost his wife in the Vegas outbreak. 'I guess that means you SUCK at killing zombies, otherwise she'd still be around!' And just before his boss fight, he rides his Slicecycle right through an innocent unarmed survivor.: Achieves triumphant levels over its predecessor with the Combo Weapons, where most of them provide a ludicrous and ultra-violent means of killing the undead. The Auger returns in an even more adaptable and horrific incarnation, but the greatest example has to be the Porta-Mower. It truly should be discovered rather than described, but if you're curious, Chuck takes the said mower and plunks it on top of the zombie's head, quickly reducing it to fine red mist.: Chuck gets a couple of these.
After watching a Psychopath that was forcing women to marry him and then killing them when they resisted, getting his face bitten off by one of his now zombified victims. You're on fire.' Seymour: I'm twice the man you are.:. When you find Kristin, she's wearing a bikini and a towering headdress. Then she violently (and repeatedly) pukes on the floor while you're talking to her. Then you have to carry her back to the safehouse.
Imagine the smell. You're welcome. Randy's badly-fitting, pig-themed gimp suit.:. The female survivors are often in a state of undress. One's a Vegas showgirl, another fell asleep in a tanning bed right as the outbreak hit, and a third. Another three are wearing beach outfits.
Another is clad only in a and a fake mermaid tail while. For the ladies and gaymers, Chuck has to strip to his shorts in order to rescue one survivor, and one of his Terror is Reality co-stars made it into the safe room wearing only a (and never thinks to ask for clothes while everyone else is demanding golf clubs and potted plants). If you save the right combination of survivors, it unlocks a minigame in the safe house. If you manage to eliminate Cora, Kristin, or Trixie from the game, they wind up, having a and using to cover themselves.
And they will stay that way for the rest of the game. Of course, on the flip side, the same is true of Jack, Woodrow, and Chuck himself, although Chuck can just go put more clothes on. And let's not forget how many times that on the twins' and/or Rebecca's chest, and the latter's tush. Chuck: 'Just.' .: Giving TK Zombrex just gives him the opportunity to kidnap Stacey and Katey, waste Chuck's time, and finally attempt to kill him again.
The fact that it leads to the S ending is more or less a complete fluke.: Never said but that's the only real reason that Sgt. Dwight Boykin has a when his unit gets eaten.:. Bibi, and Overtime mode. The game loves these.
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Enjoy running across the entire game world to fetch a potted plant for 10,000 PP. Not so bad, as there's a shortcut, an air vent just above a toilet.: The second-to-last boss is supposed to be this - but this is bypassed by using sniper rifles on him. The real final fight is this trope.: Chuck is this with all the Combo Weapons you can make.: Bibi Love. Much to the player's disgust.: The remastered version saw many people report that their copies wouldn't even let them start the game.
Not all copies were affected, but it was an alarming number of them. The version, to its credit, wasn't nearly as widespread with this issue, if any players of that release even bumped into it at all.: It should come to no surprise that, for the PC version of the game, game-modifying 'trainers' popped up the first day of the game's release, removing large chunks of the game's. Even if you don't use trainers, the PC version of the game has settings for things like found in text-editable files.: Mercs with assault rifles during gameplay? Just walk through that, kill them, remember to drink some orange juice when you're done. Someone has a pistol in a cutscene? Watch out, those things can kill people in one shot.
Zombie bites infectious? Well, no worries: you only need Zombrex for Katie and one or two other survivors, no matter how many times you yourself are munched.: Chuck is a big guy, able to swing a sledgehammer around until it breaks, and can haul quite a bit of heavy gear across the map. But he is also great at creating improvised weapons, works on his own motorbike and can do just about anything with it and if the Freedom Bear is any indication, is also skilled enough in programming to turn a robotic toy bear into an automated sentry turret.: Chuck might be able to avoid some of the boss fights if he played along with the psychopaths' delusions or used a fake name - though he might not be able to save their hostages. Indeed, the one time the player is allowed to do this with Bibi, you can actually avoid the fight altogether.: Just like the first game, most of the bosses intentionally have little to do with the plot and are just random people who have gone mad after the outbreak. It's even more pronounced in this game, however, as several of the bosses here tend to be even more extremely eccentric than in the first game, with less identifiable motives for insanity. Unlike the first game, however, every unavoidable psychopath is connected in some way to the plot/backstory this time.: Carl Schliff, the psycho mailman.
Chuck towers over him, and he can't take as much damage as most psychos either. But good lord, his shotgun packs a punch and his explosive packages can destroy you.: Brandon, one of the psychopaths, uses a large shard of broken glass as an.: The Soldier outfit includes night vision forehead protectors. They ARE broken, after all.: Carl Schliff, already on the verge of going wacko, does it when you ruin any chance of perfect attendance/delivery. Thanks a lot.:. The US Army. Remember in the first game, where they deployed several squads of badass looking with assault rifles, several UH-60 Blackhawk Helicopters, and a tank to mop up the outbreak?
Yeah, well since they're good guys in this game, they can't be competent anymore. Instead, they send two squads of about ten men each riding in humvees and armed with nothing but M4 assault rifles.
As can be expected, they all die when the new gas zombies them. Two squad members do have the misfortune to get lost in the fog and end up avoiding the ambush, allowing them to be saved. Honestly, look at how Chuck did with just his bare hands and some duct tape. Assuming the soldiers had enough ammo (let's say the humvees were packed with the stuff), they could have wiped out every zombie in Fortune City. And Boykin's dialogue makes it sound like they have done this a few times before. Just because they didn't have the foresight to realize that Phenotrans was going to make super-zombies doesn't make them dumb.: gets the trophy for this trope. The magnificent bastard is willing to go to hell and back to get Zombrex for his daughter, even if it means going through zombies, and If that isn't good parenting, then I don't know what is.: Chuck wears heart boxers, which actually go with his unlockable costume.
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(Frank wears them in Off the Record.).: Surprisingly used more often than you'd think for a game this openly gory - and used to cover up modeling laziness (if you look closely, it's highly obvious that bodies are not sliced in two during cutscenes). There's even a case of should you fail to get Katey her Zombrex in time. Although the latter is somewhat justified as there are rules against showing children turning into zombies. An example of where this works to the game's detriment would be at the end of Case File 1-3, where Chuck and Rebecca find a security room full of executed security guards. Rebecca draws specific attention to one of the cadavers as she films it, claiming that the victim could not have been killed by zombies. The player has to take her word for it, as the camera angle does not deign to show what kind of injury killed the guard.
The important point is that the corpses are completely uneaten. The cutscene implies execution by, which the player can verify after it ends. While the death of Antoine is quite brutal, Ouch!! Accidentally falls face-first into an industrial deep fryer the camera angle used does not show the presumably horrid result. Actually affects the game itself, in other Dead Rising games some of the very nasty one-hit kill moves will work on humans such as Disembowel. In this one, nothing especially brutal will work on any human, psychopath or otherwise.
This ranges from failing to clamp a drill bucket on human heads or unable to give someone the Hands Off move to not igniting an enemy human with the flamethrower or any other incendiary weapon.: Some of the achievements/trophies are impossible to get unless you do very specific things beforehand. For example, in order to get the 'Full Deck' achievement/trophy, you have to collect all of the combo cards. The only problem is that there are 3 hidden combo cards (Plate Launcher, Blazing Aces, and the Exsanguinator) you can't get through leveling up or by looking at the various movie posters around the mall.
How do you get these hidden cards? You have to find the secret 'Tape It Or Die' mission. How do you get this mission? You have to go to the Kokonutz Sports Town store in the Palisades Mall between 6 a.m. And noon on the third day (September 27). But wait there's more! You also have to make sure to not have more than 8 active survivors when you do this because the game will only load a maximum of 8 survivors (Which includes hostages and psychopaths) at any one time.
This means that some missions won't come up because you would have other older missions that are currently active. And that's only for the first part, because you have to save them in a later mission. Is pretty useful for getting secret items and trying to get. One of the Achievements this trope after you unlock it, saying, 'Did you cheat by looking online?'
. How do you get the combo card for the Burning Skull? You have to spend 1,200,000 dollars on the Fortune Teller in the Silver Strip. How do you get the achievement 'Alpha vs.: Chuck is a master of this.: To an even greater extent than the first game.
It is extremely unlikely you will get the final ending on your first playthrough, and doing that AND saving all of the survivors is nearly impossible, there simply isn't enough time. However, all experience, weapon blueprints, and keys carry over between runs, so every subsequent run will have you in a stronger place than you were before.: The programmers really want Rebecca to survive her in-game sequences, so they gave her a whopping 30,000 health which not even the psychopaths can match. In comparison, the average survivor has 1000.: Zombies tend to fall apart rather quickly when anything other than bare hands are used on them. Humans (either psychopaths or survivors) are a lot more durable.: This game has tons of it.
The television broadcast that introduces Stacey shows us her ass. The twins sure do love to strut their stuff. 'Tonight we are going to witness true American warriors kicking zombie cut to angle behind Crystal ass!'
. Rebecca's seem to be catching Chuck's eye, and is actively flirting with Chuck. Lifting her ass during lockpicking. (She doesn't do it after that.). Bibi.
Though this probably counts as for most.: Carl Schliff, a mail carrier with a fanatical devotion to his work.: Brent Ernst is a mascot for a kids' clothing store who goes insane when his attractive female coworker is killed by zombies moments after agreeing to go out with him.:. What's the perfect name for a morbidly obese pervert who tries to force women to marry him so he can have sex with them? Randy to be precise. The last person to be hanged before the fight with Seymour?
Justin Tetherford.: The soldiers are very, very dumb. They send two ten-man teams to clear out the ENTIRE zombie-infested Fortune City.
Which has tens of thousands of zombies.: Lashawndra Dawkins. She even has unique voice clips, and if you give her a gun, she is a force of nature. In case there was any doubt, those voice clips include 'Oh HELL naw!'
, 'Oh no you di'nt', and 'Mm- hmmm'. In the name of fairness, more than one redneck woman spouts 'Well, bless my britches!' While you escort her.: The magicians attempt and fail this trick.: Chuck can get combo cards for some of the more outlandish combo weapons by examining movie posters.: Chuck's sponsor, IJIEK Racing, is lead designer Keiji Inafune's name backwards.: Randy to his father. See below.: Take one oversized robotic teddy bear, that spouts cutesy sound-bites mix it with an and you get Freedom Bear!
A bandana wielding stuffed animal that, once activated, will fire hundreds of rounds onto oncoming hordes of zombies while spouting while Chuck takes care of business. 'Let's get it on!' Indeed.: We start with modding buckets to have drill bits that send gore flying everywhere, and then it goes from there. From there, it makes stops at 'flamethrower supersoaker', 'electro-rake', 'exploding football', and 'pitchfork shotgun'.
There's also a motorized wheelchair with machine guns attached. That spouts trash talk in. Delivered in a big, exploding gift-wrapped box. The Delivery was only in the demo shown at conventions.
You don't get to have it show up that way in the real game instead building it with your own hands. A shotgun made by combining a leaf blower with gems. Or even better, tape together a flashlight with gems, and you get a lightsaber LASER SWORD. And to top it all off? At one point, Chuck can tame A GODDAMN TIGER.
AND IT PLOWS DOWN ANY ZOMBIE IT SEES. 'This will be fun!' And even crazier still is the fact that Chuck can give Snowflake to Katey as a friggin' pet.: Even moreso than the original Dead Rising, the psychopaths tend to be people who take their jobs way too seriously.: Queen hornets.
Throw one down and watch every zombie in the surrounding area die on the spot.: Seymour Redding considers himself to be this. He's even perfected the ability to shoot your gun out of your hands!.: Chuck can end up stripped to his underwear if he gets captured by looters or loses at strip poker. Chuck can also do this by choice, and Europa Westinghouse refuses to get rescued unless he does.: Randy Tugman attempts one of these (with a chainsaw instead of a shotgun) in an effort to not die a virgin.: Slaying zombies to mall muzak. The psychopaths avert it though.
This becomes hilarious when you realize that they're playing a knockoff of a song by an Australian band in an America-themed casino.: Players can mix foods in blenders to yield smoothies that provide these, including:. 'Energizer': Makes Chuck invincible. 'Nectar': Spawns a queen hornet and makes it easier to find more. 'Pain Killer': Reduces damage Chuck receives by half.
'Quick Step': Increases running speed. 'Zombait': Attracts zombies, making them ignore everything else (including survivors). 'Repulse' Makes zombies ignore Chuck. Overrides Zombait.
'Spitfire': Transforms Chuck's spit attack into a flaming breath attack. 'Untouchable': Zombies can't grab Chuck (but can still take swipes at him). 'Randomizer': Makes Chuck.: In contrast to Frank West's often baffled and shocked reactions to the various insane situations he kept coming across, Chuck Greene consistently reacts to the bizarre hijinks of Psychopaths and loony Survivors with an ice-cold, Eastwood-like stare. Justified in that Chuck by this time has just survived an outbreak and was killing zombies for an event when the new outbreak starts, while Frank was witnessing the initial outbreak for the first time. He's considerably less stoic the first time he runs into a psychopath. When Ted shows up, Chuck actually tries to talk his way out of the fight and is almost successful. Four days later, Chuck doesn't even try to talk to Sgt.
Boykin.: You can play it with your fellow survivors. It also counts as or depending on who you play against.: Mix a battery with a wheelchair, and you get the Electric Chair weapon. Mix the electric chair with a merch. Rifle, and you get the Blitzkrieg, a wheel chair that lets you fire off hundreds of round onto crowds of zombies, or squads of rifle-wielding mercenaries, while spouting with the voice of. Combine the Blitzkrieg with the four-wheel magazine and it will increase its durability, though not its ammo supply.:.
Queen Zombies and Gas Zombies. Returning from the first game is the Spitfire mixed juice, which turns Chuck's spit technique into a fire breathing attack.:. Bibi Love is a barely camouflaged parody of, right down to her outfit. Same with Reed and Roger to, as well as Siegfried & Roy. Antoine can be seen as this to a number of celebrity chefs. Take your pick. Andy is this to philosophy, with Chuck yelling at him to snap out of his theory-making wangst and follow him.
He actually snaps out of it for a bit to say that he's being stupid. Only to revert into gibberish later.
The four DND players are a giant take that to nerds - turns out, Gretchen tried to get them to follow earlier, but they were more worried about character sheets than zombies, and hit on her with no concern. The hostage you save from the psycho in the arena bathroom is one to environmentalists, being more concerned with a rare plant than saving people from dying horrible deaths.
The aforementioned psycho is a take that to extremists. He also looks a whole lot like. 'Y'know, Paul, I once heard that zombies.'
'Now that is the most stupidest retarded thing I've ever heard!' .: All missions are timed and many of them happen concurrently. Made worse by missions that show up only when you have don't too many survivors lying about, the missions will have already started according to the clock but they appear only when the survivor total is under limit, so you could end up starting a mission that's already almost over.:. Okay. We can understand not wanting to leave your safe area until the major threat outside has been dealt with (Lenny, Ray), needing to find your missing spouse or mother (Lashawnda, Chad, Lillian), or just being on such an epic bender that you skipped a day and didn't notice the outbreak (Kristin).
We'll can even spot you the odd moment of existential horror (Andy). But a good two-thirds of the survivors don't seem to appreciate that they're in danger at all. The world needs Frank West.: 'You're a little high-strung for a guy who's covered wars.' . His description in the notebook is 'He's covered wars, you know.'
.: Played straight and averted. Chuck starts at Lv. 40 and must work his way back to Lv. 50, as well as relearn the moves he would have had, assuming you maxed our your level. Frank, on the other hand, is packing every technique he learned from the first game.: For those of you who don't know what the word Commander Singh says means, 'kuti' is actually Punjabi for 'bitch'.: Marion escapes, taunts both Chuck and Frank with the possibility of a cure as well as the promise of another outbreak, and has Isabella captured. Chunk and Frank manage to escape from the facility themselves, evidence in hand, but without the cure or even proof it exists.: Hazard Units (security officers wearing bomb suits and armed with Impact Hammers).
There are only several of them in the entire game, and they serve as sort of mini-bosses.: Averted for the first time in the series. The surviving Phenotrans scientists know their way around the facility, so all you have to do is fulfill whatever request they might have (usually a ), and they head off for safety on their own.: The Laser Gun, made by combining a with a. Later re-introduced in Off the Record.: 'The world needs Frank West,' said Chuck in the ending, foreshadowing Capcom's intent of giving Frank a.: Near the end of the game, you confront Marion, the leader of Phenotrans, have a couple exchanges with her, and then a giant, muscular Sikh commando busts through the wall wielding an impact hammer in either hand.
He's also apparently, as he has THREE HEALTH BARS.:. Marion, despite never having turned, and in fact having cured her zombism a long time ago, has a giant rotting lesion completely covering her left cheek. Needless to say, neither Frank nor Katey, who are actively fighting their infections, have anything so grotesque on them.
As it turns out, that's actually the spot where a zombie had bit and infected her. While you can't see Frank's mark, Katey has a slightly less grotesque bite mark on her left wrist where her mother bit her, which implies the bites themselves are pretty horrible.: Late into their mission, Chuck and Frank discover that the Fortune City outbreak, as well as the Las Vegas outbreak that claimed the life of Chuck's wife, was orchestrated by Phenotrans as way to keep breeding more queens.
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